Shels Academy Challenge launched

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Shelbourne FC Academy will hold a football skills and physical challenge to determine who is the Football Icon in each of our Development Centres. All Challenges will be age specific. ​

NOTE: All Challenges must be video recorded or results will be Null & Void 

Centre of Development

  • U8, U9, U10, U11
  • Individual Technical tests ​
  • Individual Fundamental Motor Skills Test ​
  • Individual Agility Tests ​
  • Individual Speed Tests

Centre of Excellence and High Performance

  • GROUP 1 – U12 DDSL, U13 DDSL, U13 LOI    ​
  • GROUP 2 – U15 DDSL, U15 LOI, U16 DDSL 
  • GROUP 3 – U17 DDSL, U17 LOI, U19 LOI, U19 LSL 
  • Individual technical practice challenge ​
  • Individual agility challenge ​
  • Individual speed challenge ​
  • Individual anaerobic challenge 

COD challenges and fundamental motor skills challenge

  • Catch a tennis ball lobbed from 10 metres. How many caught from 10 throws ?​
  • One point awarded for each catch ​
  • How long can you hop on your right leg staying in a 1ft x 1ft square​
  • Five points awarded only if 60 seconds is completed in the square
  • How long can you hop on your left leg staying in a 1ft x 1ft square ​
  • Five points awarded only if 60 seconds is completed in the square ​
  • How long can you balance on your right leg in a 1ft x 1 ft square ​
  • Five points awarded only if 60 seconds is completed in the square ​
  • How long can you balance on your left leg in a 1 ft x 1 ft square ​
  • Five points awarded only if 60 seconds is completed in the square 

COD Challenges: agility runs and speed tests

  • The Illinois Agility run ​
  • Fastest time in group – 10 points – Second fastest time in group five points
  • The Figure 8 Agility run ​
  • Fastest time in group – 10 points – Second fastest time in group five points​
  • The 505 Agility test ​
  • Fastest time in group – 10 points – Second fastest time in group five points​
  • Zig Zag forward – backward speed test ​
  • Fastest time in group – 10 points – Second fastest time in group five points​
  • 20 metre Speed Test 
  • Fastest time in group – 10 points – Second fastest time in group five points

COD Challenges: Technical practice challenge keep up

  • How many can you do? In this order  ​
  • One touch on the right foot, one touch on the left foot; Two touches on the right foot, two touches on the left foot; three touches on the right foot, three touches on the left foot and so on…
  • You can start on either side, You must complete one side before moving to the other foot. Ball is not allowed to hit the ground. 

COD Challenges: timed dribbling challenges

  • A time challenge.​
  • How quick can you complete the circuit. Get eight items and a football in a bucket.  ​
  • Place a bucket and mark out an area in the middle of the garden. Place eight items (cones) eight yards away from the bucket, in a circle formation. ​
  • With a ball, dribble towards each item. Picking one item up at a time and placing it back into the bucket. Keeping the ball under control. Ball must be touching or close to your foot when placing items into the bucket. After all eight items are in the bucket, you have to get the ball into the bucket without using your hands. ​
  • What time can you get all eight items and football into the bucket? ​
  • Try to use the outside of your foot after picking up the item, to drive towards the bucket.

COD Challenges: timed obstacle keep up

  • Using chairs or items with height. ​
  • Start on one side of the chair keeping the ball up.
  • Look to knock the ball over the chair and to keep the ball up, without the ball touching the ground ​
  • Repeat – how many times can you do it. 1 point for each completion  ​
  • Add in four chairs in a straight line with a gap between look to complete the challenge going from one chair to the next keeping the ball up. Five points if four chairs are completed.
  • Look to move lateral as if you where shifting across as a unit with eyes on the ball. 

COD Challenges: wall challenge

Kicking against a wall  ​

  • Eight to 10 steps away from the wall. ​
  • Five levels     ​

Level 1 – Keep the ball up and play it back onto the wall.    ​

Level 2 – Keep the ball up two times, on the second touch play it against the wall    ​

Level 3 – Keep the ball up three times, on the third touch play it against the wall.    

Level 4 – Keep the ball up four times, on the fourth touch play it against the wall.    

Level 5 – Keep the ball up five times, on the fifth touch play it against the wall. 

Feet only to be used.  Must be able to do each 10 times before moving to the next level 2 points for each level completed

COE/CHP Challenges: agility runs

  • Illinois Agility Run ​
  • Agility T Test ​
  • 505 Agility Test ​
  • Agility Compass Test ​
  • Arrow Head Agility Test ​

10 points for fastest in Group ​

5 points for 2nd Fastest in Group 

COE/CHP Challenges: speed tests

  • 25 metre Speed test ​
  • 60 metre Shuttle speed Test ​
  • 40 metre Shuttle Speed Test ​
  • Zig Zag – Forward/Backward Speed Test​
  • Sprint Recovery Test ​

​10 points for fastest in Group ​

Five points for second fastest in Group

COE/CHP Challenges: mixed endurance and anaerobic tests

  • Sally UP Sally DOWN Press-ups ​
  • Sally UP Sally DOWN 1 leg squats Right  ​
  • Sally UP Sally DOWN 1 leg squats Left ​
  • The Bronco Test ​
  • Burpee Challenge – how many in two minutes 

COE/CHP Challenges: technical co-ordination tests

  • Dribbling – Zig Zag Forward & Backward speed test with the ball ​
  • Keep up – Keep the ball in the air while picking up 6 cones 1 at a time. ​
  • Step-over – how many step-overs in 60 Seconds over a stationary ball​
  • Cruyff Turn Shuttle – between cones 10 metres apart how many Cruyff Turns can you do in 60 seconds​
  • Head & Touch the Ground – Head the ball in the air and touch the ground. How many can you do in 60 seconds continuously without stopping 

Rules

  1. All players must return video evidence to their team Coaches​
  2. All videos must be in by requested time​
  3. Team coaches will log points of their players​
  4. Overall winner of COD will be named Shelbourne FC Academy COD Icon Champion ​
  5. The 3 Group winners will Compete with each other in a designated challenge to decide who will be the overall COE/CHP Academy Icon Champion. ​
  6. Both Winners will receive prizes from the Shelbourne FC Academy